With that being said if you would like to still play the legacy version of Sneak Thief it is still included! To play it you can either select it when launching the game or access it through Sneak Thief 1.0's main menu. I'm so happy to see it where it is today I hope you all enjoy what I have been working on! It was the first big game I had ever made and has completely changed my life. The time is finally here, early access limbo has been left!įirst I'd like to thank everyone for the continued support of this project. With any new update comes the potential for more bugs so please report any issues and I will have them fixed ASAP. I know most of these features should have been available on launch however with the time it took to get 1.0 out I felt pressured to release it. Decreasing the size of the game on disk and increasing the performance of the game. Switched from C# JIT Compiler to IL2CPP, meaning instead of running in the mono VM the game is directly compiled to machine code. Moved some lights from real-time to baked to decrease gpu overhead Essentially the performance of the game should no longer be an issue! (So long as you have a modern computer with dedicated graphics) Older GPUs/Systems will now be able to support the game as well. Any system with a modern GPU should now be able to run Sneak Thief at high settings averaging 60 fps. In this update I've added new optimizations to allow Sneak Thief to run on more systems at 60 fps.
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